Recreation of Ishimura Station Hospital in Unreal Engine from my favorite game Dead Space based on the game concept arts. Used Blender for modeling and substance painter for texturing. Lumen lighting was perfect and fast even with the laptop. Applied minor post production over the outputs, but the actual unreal outputs were pretty good specially by color grading inside postprocessing volume. The characters were downloaded from Sketchfab, and they gave the real mood of the Dead Space to the scene.